TideGS trains over 1B 3D Gaussian primitives on a 24GB GPU

Reframing 3D Gaussian Splatting as a working-set caching problem lets billion-scale scenes train without an 80GB GPU cluster

#ICML2026 TideGS trains over 1 BILLION 3D Gaussian primitives on a single 24GB GPU. No multi-GPU cluster. No 80GB H100 requirement. We rethink 3DGS training as a working-set caching problem instead of persistent VRAM residency. Key ide
Ranked #14 on backlist 2026-05-20 (20 May 2026 UTC) · by (Hao Zhao) ·

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