Liquid glass in WebGPU, three.js, and HTML-in-canvas
A WebGPU liquid-glass effect is shown working across three.js and an iframe-rendered HTML-in-canvas page
Everyone is talking about HTML-in-Canvas, while I was porting @ybouane 's liquid glass effect to WebGPU, I decided to make it work with @threejs and HTML-in-Canvas, and it works. Btw, that inner webpage is actually loaded in an iFrame :)