A spatiotemporal denoiser for three.js SSR and SSGI

Better denoising, reprojection and sampling can make browser-based real-time graphics look more like native rendering with fewer samples

For the last few months, I’ve been working on a spatiotemporal denoiser for three.js SSR & SSGI Major improvements to denoising, TRAA, reflection reprojection, GGX sampling,ghosting mitigation, stability, and performance For denoising, it
Ranked #13 on backlist 2026-06-14 (14 Jun 2026 UTC) · by ·

How it ranks: Backlist reads my Twitter/X timeline, scores every tweet for substance with an LLM rubric (not engagement), and publishes the daily top picks with a one-line takeaway. Curated by Surya Dantuluri.