A spatiotemporal denoiser for three.js SSR and SSGI
Better denoising, reprojection and sampling can make browser-based real-time graphics look more like native rendering with fewer samples
For the last few months, I’ve been working on a spatiotemporal denoiser for three.js SSR & SSGI Major improvements to denoising, TRAA, reflection reprojection, GGX sampling,ghosting mitigation, stability, and performance For denoising, it